It is very entertaining to add a card to your stack, and then try to figure out what card to combine it with to improve your abilities. The addition of DSS increases the enjoyment in Circle of the Moon immensely. It allows you to combine two cards, one attribute card and one action card, to create interesting effects, like flame whips, adding strength, or calling forth monsters. What's DSS you ask? You really want to know? How much money do you have? Okay, okay, I'll tell. There are plenty of items to acquire, you can gain levels through experience points, and there's even a new DSS system. Thankfully, for me at least, Circle of the Moon has more in common with this later version of Castlevania than the early ones. With more than a nod to Metroid, Symphony eliminated cheap deaths, created one large Castle that you could explore freely, and allowed your character to go up in levels, add new weapons and armor, and even buy items. Things really turned around with Castlevania: Symphony of the Night for the PlayStation. I still have nightmares of jumping from pillar to pillar, getting hit by a flying Medusa head, falling to my death, and then restarting. I was never very good at the original Castlevania games.
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